![]() It's just a way to translate programming commands to the GPU. Does OpenGL or DirectX have more overhead? It's really not a relevant question. How the CPU inside the calculator calculates the equation could work really in any way, but to you, it's all the same because its the same API. So when the programmer (user) enters the commands, it gives you the result. All of them take numbers, and operators (+-/*) and then there is that pesky = button. There could be 100's of calculators on the market. On the backend, there is processing of these commands that actually does something. In most API's, they are just a standard way for a developer to write something. You first need to understand that each of these are API's.
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